collapses / simulation

if (blackHole) {

Distance changes the field before the observer reaches its centre.

Interaction

Scroll to zoom the camera.

Click and drag to orbit the field.

Use the Approach Singularity trigger to enter the collapse sequence.

About / 01

A real-time point cloud orbits a central singularity. Scrolling changes the distance, dragging changes the viewpoint, and approaching the event horizon pulls the field out of its previous shape.

About / 02

Built with WebGL and Three.js, the simulation uses gravitational lensing, redshift, and tidal stretching as visual rules. Light shifts toward red and particles lengthen as the observer moves closer to the centre.

The black hole is not presented as an empty disc. It remains visible as a flickering mesh at the limit of what the simulated observer can still see.